I do wish there was a separate mini-quest journal as it can get really confusing who needs to go where and some quests require you to return to x and unless you just memorize that fact you may never complete it later. Not sure how well this will hold up in repeated playthroughs but the writing on the tin says there are a tonnage of them so hopefully they wont get repetitive fast. They make the world feel a bit more alive and fleshed out as they are handcrafted but spawn proceduraly. I was able to revive my hero afterwards so it wasnt a huge deal and he left me alone after that although again Im only 7+ hours in and cant speak much to challenge until Ive won/lost my first attempt.įinally the randomized adventures are well written and simple. UI is lean and to the point but not so stark as to feel out of place in the fantasy world, Solasta Im glaring at you with this comment.Ĭhallenge isnt too hard so far but I am just now getting into it with the undead mage faction and I lost a stack to destroy his invading stack. Music is ambient and inoffensive but also not very interesting or unique. Unit art and effects are charming without being overcomplicated. These feel like HOMM maps from back in the day rather than the generic procedurally generated shit that always feels AI-art, passable but just not right. The handcrafted world map is full of character and interest. Im 11 weeks in so not too far.Īrt is beautiful and really pulls me into their world. Im up to 4 in a stack plus a hero but the undead mage guy can have 7 total in his stacks so not sure if that increases or undead just get larger stacks to start. Units are actually really interesting and fun, you can mix and match whatever you want inside a stack (no moral malus for goblins hanging out with humans for example) and stacks are kept very small so you dont have big doom-stack battles which I prefer. Im not sure if its random each playthrough as to what spells unlock when as this is my first playthrough so we will see. Research what you have unlocked and new things get unlocked. Spell research is fairly straight forward. Fairly simple and I had no problems figuring that out personally. That said its fairly intuitive, rune making is basically looking at color combinations on items and ingredients and combining them in different ways to see what you could get. Not sure if there are guides/recipes etc online yet but Im not looking anything up this first playthrough. Im playing the first scenario in the campaign on standard difficulty with a Artificer and going in completely blind. They also seem to have looked closely at some of the funnest parts of the original Masters of Magic game and included those as well. Its not a copy but its so close it feels like the true AoW3 I wish I had gotten instead of the souless game that turned out to be. It seems the developers looked closely at what made AoW 1 and 2 so fun and went with that. If he would be killed by a country, then you will become a protectorate of that country, and your lands will become not yours and only a few left will be yours to rule over.Tl dr If you liked master of magic or age of wonders 1-2 then this is a definite buy, if you didnt like those games then avoid for nowĪlright my impressions after 8 hours would be this is the game I wish Age of Wonders 3 had been but wasn't. The King (Commando unit) is your country's leader who can boost your damage. You need to pay at least one gold for the province with soldier(s). You need to pay one gold for every 20 soldiers per turn. You need to pay gold to recruit soldiers. Therefore, it is advised to get soldiers if you have none. When the happiness of a city is below 50%, then they will stop paying tax. This will lead to them losing happiness and not paying tax. You can change your tax rate in tax season only: 0% / 50% / 100% / 150% / 200%īut beware, even though you get more money if you raise the tax rate, the population will be severely unhappy. You can get a lot of money in tax season. Command the armies, and move them to control provinces.The game color was darker in the early versions until the updated version of the second version ?. Since the third version, the game renamed as Age of Conquest III. The game was called Aevum Obscurum, meaning Dark Ages.
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