![]() ![]() ![]() The first thing You'll notice is that Ragdolls/props MATTER Once you've figured out a central theme, you want to set it up I'm not going to go into detail here, but assets from your prop list are the best thing you can do to set this scene up įor our example picture, I'm going to set up a scene that is video game esque, Following the Dark souls "Praise the Sun" gig. ![]() Random things ~ Obviously, a good artist uses their tools to make anything awesome, Do whatever you want~ These style of pictures will be more based on lighting, so it's ever more important to find a good map.ģ. You can create it and enhance it with assets from other games, like TF2 and Hl2. Atmostpheric ~ Nice Scenary is a bit harder to find in Gmod, but it's out there. Videogames ~ The community LOVES to upload assets from games, making fanart easily the best and fastest, as well as the easiest thing to do with this.Ģ. Next step, Making a Scene, and some tips to good posing.ġ. * Play X can be used to make awesome pictures as well, but that will be on a later guide. This is completely optional, but I recommend it. I use the vocaloid radio mod, and just set the radio outside my "scene" so it doesn't interfere, but still gives me jams to listen to.Īdmittably, the best mod I could think of for this is PlayX*, because it allows you to put some youtube stuff up in the game while you pose but sometimes, for performance/time, other mods are better. Since this is a timely process (but well worth it) I recomend using external programs that you can integrate and use realtime in game to make some music. In editors, you will see something called "Sun editor " if the sun is going to be used in your screenshot, this will help you place it in a more interesting way, to maxmize your use of the environment.įirst, you want to pick an interesting environment or scene~ or create one~ for my screenshot I'm going to use one of my favorite areas of the map~ The roof of the multistory building. You don't want to activate your shaders yet, as it chomps performance and will make you have less precision while setting up Your game should look something like this when you first load in ~īleak, Boring, without color, but a noticable change with the sun, which will help us later when we activate our wonderful shaders. This map already has enhanced lighting and can be used even more to make great screenshots (not to mention it has a greenscreen room, but that will be in an advanced guide) Let me be clear ~ my guide tends to go the JJ Abrams route of having lens flare, That does NOT mean you have to have lens flare ~ This is a personal choice.įor this guide, and admittably, for most of my pictures, I will be using Gmodconstruct, the basic map with buildings and a nice atmosphere. If you use other maps that are older/have no enhanced lighting, you'll experience more difficulty gettings nice shades/colors/tones/lens flare. ![]() Work priorities will consistently be examined, reassessed, and adjusted with the aim of improving our users productivity.For most conditions, you want to use maps that have HDR lighting for best results, but this is optional. PowerToys is a rapid-incubation, open source team aimed at providing power users ways to squeeze more efficiency out of the Windows shell and customize it for individual workflows. An overview of the original PowerToys can be found here: Using Windows 95 PowerToys. Inspired by the Windows 95 era PowerToys project, this reboot provides power users with ways to squeeze more efficiency out of the Windows shell and customize it for individual workflows. For reference, you can also find the Release checklist on the PowerToys wiki. PowerToys release notes are listed on the install page of the GitHub repo. The PowerToys team will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort. Code new features and PowerToy utilitiesīefore starting work on a feature that you would like to contribute, read the Contributor's Guide.Identify and fix bugs in the source code.Submit a design concept or recommendation.There are a variety of ways to contribute: PowerToys welcomes your contributions! The PowerToys development team is excited to partner with the power user community to build tools that help users get the most out of Windows. If you don't find the issue you are experiencing, you can Report a Bug on the PowerToys product repo. Search known issues or file a new issue in the Issues tab of the PowerToys repository on GitHub. ![]()
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